Monday, December 14, 2015

Replacing a Nurbs Shape

One thing while learning rigging that I had a slight trouble with grasping was replacing a nurbs shape. This was something I had come across a couple times, and each time I could not remember exactly how to do it. I would just vaguely remember random steps.

Replacing a nurbs shape means to change the psychical appearance of a nurbs shape without altering any values or attributes. In order to do this, you must first create the nurbs curve that you would like to use to replace the old one. Then you must parent constraint the new shape to the old one, while making sure that maintain offset is unchecked, as it will not work otherwise. Then delete that constraint. By doing this, you have now set the new shape in the same exact position that the old one is. It is also important to zero out any values or attributes in the translates and rotates, as you never want any values on a nurbs curve. Next you must select the new shape, add the old one to the selection, and run the -parent-shape-relative command. That will then combine all the shapes together, and it is done! All left to do is to delete any extra leftover transforms or shapes.

It's not too difficult and pretty useful!

2 comments:

  1. i actually still cant get this to work lol. ive tried using the script but for some reason my ability to replace the nurbs curve always fails me. i was hoping to clean up my rig and put some fancy looking controls in at the end.

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  2. THis was by far the most difficult thing for me but this helped.

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