To put it simply, i most enjoy rigging. I enjoy setting up the rig and figuring out how to do things and how I would like certain things to be moved. But once you're done setting up the base of the rig, comes the skinning. To be honest, I don't very much enjoy skinning.
After an initial bind, the rig wont exactly be perfect. Moving a control will easily show that, as the model wont stay true to form and will not look good. This is where skinning comes into play.
There are two ways to go about skinning. Theres the component editor, which takes a more technical stand, and theres the paint weights, which takes a more artistic stand.
I personally felt like the component editor would be more for me upon first skinning. However, this quickly changed as I felt like I had more control over it with paint weights. Even though it was a pain. I did still feel great and proud when I finished a section of the rig and noticed how much better it looked already. Skinning may not be fun, but it definitely does pay off.
I agree with you, but I think your skinning is very good on the midterm project.
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